Season 9 Limits & Rules

Learn the combat safeguards that keep every Horizon SMP fight fair, readable, and fun.

Server Balance Safeguards: Universal combat rules that prevent one-shot cheese, immortality hoarding, and uncounterable battle escapes.

Weapon Cooldowns

  • 🔨 The Mace: Landing a hit incurs a 15.0 second cooldown. Attacks during cooldown deal zero damage. An actionbar timer displays remaining time. Higher attack speed reduces this cooldown!
  • 🔱 Spears & Lunge: Regular jabs (left-click) and charge-thrusts (right-click) have zero cooldown. The forward dash (Left-Click with Lunge Enchant) has a material-based cooldown:
    • Golden Spear: 0.0s (Instant!)
    • Wooden Spear: 1.0s | Stone / Iron / Copper: 2.0s
    • Diamond Spear: 3.0s | Netherite Spear: 4.0s

Enchantment Caps & Banned Enchants

  • Density: Capped at Level 1 (levels 2–5 are clamped down to 1).
  • Breach: Capped at Level 2 (levels 3–4 are clamped down to 2).
  • Fire Aspect: Banned server-wide. Stripped from all items, anvil outputs, and trade offers.

Banned Items: Ender Pearls

Ender Pearls are completely disabled on the server to make combat positioning and tactical escapes meaningful. Attempting to throw or hold a pearl deletes it immediately with an alert.

Combat Inventory Caps (Auto-Drop)

When you enter active PvP and become Combat Tagged, the server audits your inventory. Excess survival items drop immediately to your feet:

  • 💛 Totems of Undying: Maximum 5 per player.
  • 🍏 Enchanted Golden Apples (God Apples): Maximum 1 per player.
  • 🍎 Golden Apples (Regular): Maximum 128 (2 stacks).

Anti-Combat Log & Safezones

  • 30s Combat Tag: Resets on every PvP hit. Teleport commands are disabled while tagged.
  • Safezone Barrier: Spawn safezones actively push combat-tagged players back out.
  • Combat Log Penalty: Disconnecting while tagged triggers instant death and wipes your Momentum progression!